Course: Vision on UX/UI  credits: 5

Course code
GTVP21VOU
Name
Vision on UX/UI 
Study year
2021-2022
ECTS credits
5
Language
English
Coordinator
I. Bril-Broers
Modes of delivery
  • Assignment
Assessments
  • Vision on UX/UI  - Other assessment

Learning outcomes

 

Content

The student will be offered several cases of products that can (should) be improved in their user interface and user experience. They select one case to focus on (either a game, app or website) and analyse the current UI and UX. During workshops general principles of UI and UX will be discussed. Students will work with methods (tools) of front-end prototyping that enable them to redesign the product of their case based on their just acquired insights.    

UI and UX principles will be offered in the slides and by referencing general available sources online. As a book on UX design, human factors, and usability the book ‘The Gamer’s Brain’, by Celia Hodent will be used. This book is written for multimedia professionals in the games’ industry to better understand what UX is, its importance, how to improve games (or other multimedia products), and in what way UX can be integrated in in their production pipeline in different phases of production.    

The workshops on UI design will use Figma as a prototyping tool. The student will learn to create low-fidelity prototypes to test new setups and how to iterate on them towards a high-fidelity prototype for testing more fleshed-out ideas. Having developed a high-fidelity prototype, students will conduct a short evaluation to find out whether their redesign has achieved its design goal.  

As a closure for the course the student will digitally hand-in their work and a report outlining their design rationale.

Included in programme(s)

School(s)

  • School of Communication, Media & IT