Course: UX Design credits: 5

Course code
UX Design
Study year
ECTS credits
S.A. Smith
Modes of delivery
  • Tutorial
  • UX Design - Other assessment

Learning outcomes

This Focus Track has five Programme Learning Outcomes.

Programme Learning Outcomes
A3. The student can construct concepts and relates these to relevant theory and the needs of the users.
D1. The student can apply appropriate evaluation methods to identify improvements.
D2. The student can analyse the user experience, taking UX practices into account, to improve the solution.
E3. The student discusses and justifies the added value of a chosen concept or solution in a complex context utilising appropriate means of communication.
F2. The student can experiment with innovative concepts to address complex or complicated situations.



In the Focus Track UX, Design, you will focus on game and level design. This course will help you to develop your skills as a game professional, focussing on game design tools and level design and development. There will be an individual assignment using theories, tools, and skills used in the work field, to relay your knowledge and skills of level design into a working prototype.

As a designer you will come up with an innovative and creative game concept that will show off your skills as a future professional. In a written game design document you will showcase your design with a focus on level design. You will then develop a level of your game in an industry tool to showcase your skills.

The student will be able to come up with a game concept and translate this into a prototype of a level design while thinking about how the elements of level design work together

Included in programme(s)


  • School of Communication, Media & IT