Course: Creature Design level 2 credits: 5
- Course code
- GTVB23ELCD2
- Name
- Creature Design level 2
- Study year
- 2023-2024
- ECTS credits
- 5
- Language
- English
- Coordinator
- S.A. Smith
- Modes of delivery
-
- Tutorial
- Assessments
-
- Creature Design level 2 - Other assessment
Learning outcomes
Learning Outcomes
For this elective level 2 students have to write 5 personal learning outcomes that adapt to their level, development needs and the CMGT competencies. The learning outcomes have to be approved by the lecturer of the course
Content
Content
Students will be creating a game ready character or creature from concept to 3D model. The model will have to convince that the students thought about the “why”, by creating a backstory that matches the visual characteristics, for example, physical abilities, use of colour etc. Why does my creature/character have this shape or colour? If it is an Aquatic creature, how does this influence its looks, its clothes, its movements etc. This elective go through all the steps starting with brainstorming, visual research, concept-art, followed by modelling/sculpting, retopology, textures, hair/fur ending with HD-render, and some compositing.
Optional adding rigging/animation and in game-engine rendering depending on scope.
The entry requirement for this elective is that the student has passed level 1 of the elective.
Included in programme(s)
School(s)
- School of Communication, Media & IT