Course: AI credits: 5

Course code
GTVB22ELAI
Name
AI
Study year
2024-2025
ECTS credits
5
Language
English
Coordinator
S. Warmelink
Modes of delivery
  • Tutorial
Assessments
  • AI - Other assessment

Learning outcomes

Learning Outcomes 

This Elective has five Programme Learning Outcomes. 

 

Programme Learning Outcomes  

B1. The student can construct technical solutions informed by relevant knowledge and theories.  

B2. The student alters and differentiates technical solutions using identified improvements.  

E3. The student discusses and justifies the added value of a chosen concept or solution in a complex context utilising appropriate means of communication.  

C2. The student employs appropriate prototyping methods to develop digital interactive prototypes.  

F1. The student experiments with new technological trends and models a realisable solution.


 

Content

For most of history, intelligence seemed a trait exclusive to biological life. But as machines increase in ingenuity and computing power, implementations of Artificial Intelligence (AI) come ever closer to the ‘real’ thing. Inventions we take for granted now in our daily life will have seemed magical not long ago.   
 
The field of AI is evolving rapidly, while simultaneously revolutionizing the field of Creative Media & Game Technology. New developments such as art and level generation, deep reinforcement learning for automatic AI behavior training, and automatic upscaling of old textures have large impacts on the industry.   
 
This elective aims to prepare you for working in a field where there will always be new AI techniques and technologies coming your way. You will need to be able to research, understand, apply and expand these technologies, and teach what you’ve learned to others.

School(s)

  • School of Communication, Media & IT