Course: Game Audio credits: 5
- Course code
- GTVB23ELGA
- Name
- Game Audio
- Study year
- 2024-2025
- ECTS credits
- 5
- Language
- English
- Coordinator
- M. Steenhuis
- Modes of delivery
-
- Tutorial
- Assessments
-
- Game Audio - Other assessment
Learning outcomes
Learning Outcomes
This Elective has five Programme Learning Outcomes
Programme Learning Outcomes
B2: the student alters and differentiates technical solutions using identified improvements
B3: the student compares and selects appropriate technical solutions to satisfy complex problems.
C3: the student elaborates digital prototypes using appropriate methods and techniques.
D1: the student can apply appropriate evaluation methods to identify improvements.
F2: the student can experiment with innovative concepts to address complex or complicated situations.
Content
Game audio. It only takes a few seconds of playing your favorite game on mute to realize how important sound is when it comes to creating a captivating experience. This elective is mainly about processing audio and music using a Digital Audio Workstation (DAW).
Students will learn audio manipulation by using a DAW to work with audio theory, recording techniques, microphones, sound effects, mixing and using audio in a game engine. The product for this course is a DAW project of an audio track for a game or trailer with a voice over and music that demonstrates the application of the provided theory of this course.
Included in programme(s)
School(s)
- School of Communication, Media & IT