Course: Character Design credits: 5
- Course code
- GTVB23FTCD
- Name
- Character Design
- Study year
- 2024-2025
- ECTS credits
- 5
- Language
- English
- Coordinator
- K. Boerema
- Modes of delivery
-
- Action learning
- Assessments
-
- Character Design - Other assessment
Learning outcomes
Learning Outcomes
This Focus Track has five Programme Learning Outcomes.
Programme Learning Outcomes
A2. The student considers contextual factors in the implementation of their solutions.
B1. The student can construct technical solutions informed by relevant knowledge and theories.
C1. The student can make use of relevant visualisation techniques.
C2. The student employs appropriate prototyping methods to develop digital interactive prototypes.
C3. The student elaborates digital prototypes using appropriate methods and techniques.
Content
In this course, students will work independently to produce a 3D animated character for real-time rendering within a game engine. The students will present the incremental stages of their work and discuss crucial decisions made during the creation of their game-ready animated character within a real-time render scene.
The real-time render scene showcases the character's personality through the utilization of thorough research, references, 3d modelling, rigging, animation, and visualization techniques. The digital, interactive, real-time scene in the game engine enables the player to activate various animations.
Included in programme(s)
School(s)
- School of Communication, Media & IT