Course: Game Programming credits: 5
- Course code
- GTVB23FTGP
- Name
- Game Programming
- Study year
- 2024-2025
- ECTS credits
- 5
- Language
- English
- Coordinator
- I. Plutschouw
- Modes of delivery
-
- Action learning
- Assessments
-
- Game Programming - Other assessment
Learning outcomes
This Focus Track has five Programme Learning Outcomes, assessed through five Course Learning Outcomes. The related competencies are listed in brackets after each Course Learning Outcome.
Programme Learning Outcomes
B1. The student can construct technical solutions informed by relevant knowledge and theories.
B2. The student alters and differentiates technical solutions using identified improvements.
B3. The student compares and selects appropriate technical solutions to satisfy complex problems.
E1. The student can plan, implement, monitor and manage process-based projects in a complex but structured context.
G1. The student knows their own strengths and weaknesses, can formulate complex learning goals, reflects on and takes responsibility for managing their own learning process.
Content
Included in programme(s)
School(s)
- School of Communication, Media & IT