Course: Unreal credits: 5

Course code
GTVB22ELUR
Name
Unreal
Study year
2026-2027
ECTS credits
5
Language
English
Coordinator
A.A.L. Gerard
Modes of delivery
  • Tutorial
Assessments
  • Unreal - Other assessment

Learning outcomes

Learning Outcomes 
This Elective has five Programme Learning Outcomes. 

Programme Learning Outcomes 
LOL D Level 2. The student can construct technical solutions informed by relevant knowledge and theories. 
LOL C Level 2. The student compares and selects appropriate technical solutions to satisfy complex problems. 
LOL B Level 2. The student can make use of relevant visualisation techniques. 
LOL D Level 2. The student experiments with new technological trends and models a realisable solution. 
LOL D Level 2. The student can analyze the user experience, taking UX practices into account, to improve the solution.

 

Content

This Unreal elective covers a range of relevant topics to achieve the end-goal: having polished feature(s) in a product. The topics include visual and functional aspects required for your feature. This course is designed for people with no prior knowledge and for those who do have some Unreal knowledge. You can decide on the feature(s) that you want, but your feature should be at the expected polished level at the end of the period. You can decide your own feature or choose to collaborate with others to create a product with multiple features. You are responsible for your work, and your feature should be able to function without the help of others (no dependencies).

You should have a polished feature at the end of the period.