Course: Game Audio credits: 5
- Course code
- GTVB23ELGA
- Name
- Game Audio
- Study year
- 2026-2027
- ECTS credits
- 5
- Language
- English
- Coordinator
- M. Steenhuis
- Modes of delivery
-
- Tutorial
- Assessments
-
- Game Audio - Other assessment
Learning outcomes
Learning Outcomes
This Elective has five Course independent learning outcomes
Course independent learning outcomes
- LOL B Level 2 - Analyse a video/game to determine/select the best fitting audio design
- LOL D Level 2 - Implement complex real-time sound effects and mixing that use parameter changes (e.g. Dynamic music systems, audio ducking and or use of side chain), environmental sound)
- LOL D Level 2 - Select, record and edit high quality sounds effects
- LOL E Level 2 - Effective use of (stereo) mixing and audio effects like EQ, compression, reverb and delay enhancing the overall sounds quality
- LOL A Level 2 - Follow best practices for file organization, naming conventions and version control
Content
A mere few seconds of playing your preferred game without sound will make you appreciate how critical audio is in creating an engaging experience. This elective focuses on the production of sound effects, ambient audio and voice recording using a Digital Audio Workstation (DAW).
In this course, students will master audio manipulation by utilizing a DAW to implement audio theory, recording methods, microphones, sound effects, mixing, and integrating audio into a game engine. The assessment for this class is showcasing audio for a game or trailer, complete with sound effects, ambient audio, (looped) music and voice over, which demonstrates the practical application of the audio theory taught in this course.
Included in programme(s)
School(s)
- Arts, Design & Built Environment