Course: Unreal credits: 5
- Course code
- GTVB25FTUR
- Name
- Unreal
- Study year
- 2026-2027
- ECTS credits
- 5
- Language
- English
- Coordinator
- K. Boerema
- Modes of delivery
-
- Tutorial
- Assessments
-
- Unreal - Other assessment
Learning outcomes
This Focus Track has five Programme Learning Outcomes.
Programme Learning Outcomes
LOL C Level 2 - The student can construct concepts and relates these to relevant theory and the needs of the users.
LOL C Level 2 - The student alters and differentiates technical solutions using identified improvements.
LOL C Level 2 - The student compares and selects appropriate technical solutions to satisfy complex problems.
LOL D Level 2 - The student can construct technical solutions informed by relevant knowledge and theories.
LOL D Level 2 - The student experiments with new technological trends and models a realisable solution.
Programme Learning Outcomes
LOL C Level 2 - The student can construct concepts and relates these to relevant theory and the needs of the users.
LOL C Level 2 - The student alters and differentiates technical solutions using identified improvements.
LOL C Level 2 - The student compares and selects appropriate technical solutions to satisfy complex problems.
LOL D Level 2 - The student can construct technical solutions informed by relevant knowledge and theories.
LOL D Level 2 - The student experiments with new technological trends and models a realisable solution.
Content
Unreal Engine is used for many different purposes, including games, movies, series and AR/XR. This focus track is about developing a workflow for a to-be-decided product. Students can choose anything from the aforementioned products, as long as they submit a proposal that meets preset requirements (using UE4/UE5 is one of them). They have to work in UE for this course. This focus track will cover a range of relevant topics, for example: workflow adjustments from Unity to UE; Blueprint scripting; Quixel; using UE tools to create environments; working with a group to finish a prototype.
At the end of this course, students will deliver a professional product made using blueprints and/or C++.
Included in programme(s)
School(s)
- Arts, Design & Built Environment