Vak: Game Design credits: 5

Vakcode
GTVB23FTGD
Naam
Game Design
Studiejaar
2024-2025
ECTS credits
5
Taal
Engels
Coördinator
S.A. Smith
Werkvormen
  • Werkcollege
Toetsen
  • Game Design - Overige toetsing

Leeruitkomsten

Learning Outcomes  

This Focus Track has five Programme Learning Outcomes.  

Programme Learning Outcomes  

A3. The student can construct concepts and relates these to relevant theory and the needs of the users.   

D1. The student can apply appropriate evaluation methods to identify improvements.  

D2. The student can analyze the user experience, taking UX practices into account, to improve the solution.  

E3. The student discusses and justifies the added value of a chosen concept or solution in a complex context utilizing appropriate means of communication.  

F2. The student can experiment with innovative concepts to address complex or complicated situations.  

Inhoud

In the Focus Track Game Design, you will focus on game and level design. This course will help you to develop your skills as a game professional, focusing on game design tools and level design and development. There will be an individual assignment using theories, tools, and skills used in the work field, to relay your knowledge and skills of level design into a working prototype.  

As a designer you will come up with an innovative and creative game concept that will show off your skills as a future professional. In a written game design document you will showcase your design with a focus on level design. You will then develop a level of your game in an industry tool to showcase your skills.  

The student will be able to come up with a game concept and translate this into a prototype of a level design while thinking about how the elements of level design work together. 

Opgenomen in opleiding(en)

School(s)

  • Instituut voor Communicatie, Media & IT