Vak: Character Design credits: 5
- Vakcode
- GTVB23FTCD
- Naam
- Character Design
- Studiejaar
- 2026-2027
- ECTS credits
- 5
- Taal
- Engels
- Coördinator
- E.P. Psomadellis
- Werkvormen
-
- Action learning
- Toetsen
-
- Character Design - Overige toetsing
Leeruitkomsten
Learning Outcomes
This Focus Track has five Programme Learning Outcomes.
Programme Learning Outcomes
LOL B Level 2 - The student considers contextual factors in the implementation of their solutions.
LOL B Level 2 - The student can make use of relevant visualisation techniques.
LOL C Level 2 - The student employs appropriate prototyping methods to develop digital interactive prototypes.
LOL C Level 2 - The student elaborates digital prototypes using appropriate methods and techniques.
LOL D Level 2 - The student can construct technical solutions informed by relevant knowledge and theories.
Inhoud
In this course, students will work independently to produce a 3D animated character for real-time rendering within a game engine. The students will present the incremental stages of their work and discuss crucial decisions made during the creation of their game-ready animated character within a real-time render scene.
The real-time render scene showcases the character's personality through the utilization of thorough research, references, 3d modelling, rigging, animation, and visualization techniques. The digital, interactive, real-time scene in the game engine enables the player to activate various animations.
Opgenomen in opleiding(en)
School(s)
- Kunst, Ontwerp & Ruimte