Vak: Game Production credits: 5
- Vakcode
- GTVB26GPR
- Naam
- Game Production
- Studiejaar
- 2026-2027
- ECTS credits
- 5
- Taal
- Engels
- Coördinator
- K. Boerema
- Werkvormen
-
- Werkvorm 1
- Toetsen
-
- Game Production - Overige toetsing
Leeruitkomsten
This course has five Course Learning Outcomes.
Course Learning Outcomes
LOL B Level 2 - The student considers contextual factors in the implementations of their solutions.
LOL C Level 2 - The student employs appropriate prototyping methods to develop digital interactive prototypes..
LOL D Level 2 - The student can apply appropriate evaluation methods to identify improvements.
LOL E Level 2 - The student compares, experiments with and selects appropriate technical solutions to construct an innovative product, informed by relevant knowledge and theories that address the design challenge.
LOL F Level 2 - The student know their own strengths and weaknesses, can formulate complex learning goals, reflects on and takes responsibility for managing their own learning process.
Inhoud
The student will be assessed individually but is allowed to work in groups.
Opgenomen in opleiding(en)
School(s)
- Kunst, Ontwerp & Ruimte