Course: Usability Design credits: 5
- Course code
- CMVP20USD
- Name
- Usability Design
- Study year
- 2020-2021
- ECTS credits
- 5
- Language
- Dutch, with parts in English, English
- Coordinator
- M.W. Verweij
- Modes of delivery
-
- Tutorial
- Assessments
-
- Usability Design - Other assessment
Learning outcomes
A3. The CMD professional acquires the necessary knowledge from the domain, seeks out relevant theories, analyses new technological developments and has a clear understanding of their problem-solving potential.
(Level 1): The CMD professional interprets knowledge from the domain, seeks out relevant theories and analyses conventional techniques and has a clear understanding of their simple problem-solving potential.
C1. The CMD professional elaborates digital interactive prototypes from ‘low-fidelity’ to ‘high-fidelity’, using prototype development methods and techniques
(Level 1): The CMD professional elaborates under guidance simple digital interactive prototypes and using simple prototype development methods and techniques.
C2. The CMD professional applies acquired knowledge of man-machine interaction in the prototype.
(Level 1): The CMD professional describes the way knowledge of man-machine interaction is processed in the prototype.
D1. The CMD professional evaluates whether the product/service can achieve the intended goal over the course of the design process.
(Level 1): The CMD professional applies at least one evaluation method during the design process.
F1. The CMD professional is capable of planning, implementing, monitoring, managing (time, budget, information, quality, feasibility) the design process, estimating success and risk factors and providing information on the progress of the design process. (Level 1): The CMD professional is capable of planning, implementing, monitoring, managing (time, budget, information, quality, feasibility) the design process, estimating success and risk factors for simple and structured design processes in a simple context.
(Level 1): The CMD professional interprets knowledge from the domain, seeks out relevant theories and analyses conventional techniques and has a clear understanding of their simple problem-solving potential.
C1. The CMD professional elaborates digital interactive prototypes from ‘low-fidelity’ to ‘high-fidelity’, using prototype development methods and techniques
(Level 1): The CMD professional elaborates under guidance simple digital interactive prototypes and using simple prototype development methods and techniques.
C2. The CMD professional applies acquired knowledge of man-machine interaction in the prototype.
(Level 1): The CMD professional describes the way knowledge of man-machine interaction is processed in the prototype.
D1. The CMD professional evaluates whether the product/service can achieve the intended goal over the course of the design process.
(Level 1): The CMD professional applies at least one evaluation method during the design process.
F1. The CMD professional is capable of planning, implementing, monitoring, managing (time, budget, information, quality, feasibility) the design process, estimating success and risk factors and providing information on the progress of the design process. (Level 1): The CMD professional is capable of planning, implementing, monitoring, managing (time, budget, information, quality, feasibility) the design process, estimating success and risk factors for simple and structured design processes in a simple context.
Content
Usability Design is the second block in the Learning CMD learning line, where the foundation of CMD is central. In Usability Design the focus is on design for web. The learned theory (Body of Knowlege), design skills (Creative Design) and technical skills (Creative Technologies) are tested through the redesign of an existing website. The students improve the existing site and test their improved version.
The design is represented by a prototype, a part of which is to be executed as a digital interactive prototype. In addition to this design, students submit a Design Document with their theoretical foundation.
The design is represented by a prototype, a part of which is to be executed as a digital interactive prototype. In addition to this design, students submit a Design Document with their theoretical foundation.
Included in programme(s)
School(s)
- School of Communication, Media & IT