A1 (level 2): The CMDer describes a complex structured problem context
The student: organises and prepares convincing explications of chosen technological developments.
A3 (level 2): The CMDer acquires knowledge on the domain, seeks relevant theories, analyzes technological developments and understands the possibilities therein for the purposes of solving a structured problem
The student:- elaborates upon existing technologies to imagine possible future developments of related technologies.
- experiments with existing technologies to maximise their understanding of how these technologies function.
B1 B2The student elaborates upon existing knowledge in order to formulate a future problem.
E1 The student prepares for each session and displays co-operation in group activities.
C3 The student designs lo-fi prototypes to explain concepts to a wider audience.
E2The student accepts responsibility for their own behaviour and integrates professional ethical standards into their practice.
C1 (level 3): The CMDer independently develops purposeful digital interactive prototypes using complex prototyping methods and techniques
The student:
- constructs lo-fi prototypes to theorise future iterations of existing technologies.
- The student is able to imagine a future scenario and describe what it will mean for the users of that time. (A2)
- The student is able to theorise and visualise a future scenario that is arises from an historical context. (A3)
- The student transforms a diverse variety of cultural sources and products to create a robust motivation for their scenario. (A3)
- The student can reframe their imagined scenario and describes the ethical and social consequences of their scenario. (E2)
- The student demonstrates curiosity and responsibility for their own learning through their choice of sources, evidence and examples. (E2, H)
- The student makes prototypes to learn and to create opportunities (C6).
- The student uses technology to experiment and/or realize (C7).
- The student uses test to evaluate their prototype (D2).
- The student reflects and interprets evaluations of their prototype to improve future versions (D4).
- The student can communicate effectively interculturally (E1).
- The student acts and performs in a team (E2).
- The student plans, executes, checks, manages (time, budget, information, quality), and informs stakeholders about the progress of the design project (F1).
- The student predicts opportunities and risks with respect to the design project (F2).
- The student knows when to call upon experts for further realization of the prototype or product (F4).
- The student produces a usable recommendation on a complex assignment and advises on the implementation of the chosen design in an organization, thereby observing quality, feasibility (‘design to budget’) and the legal and organizational consequences (F2)
- The student is proficient in complex communication methods and can explain the added value of an innovation or product. (G1)
A3 (level 2): The student a
cquires knowledge on the domain, seeks relevant theories,
analyzes technological developments and understands the possibilities therein for the purposes of solving a
structured problem.
B3 (level 2): The student connects
known goals, wishes, and needs of the user and client in the concept in a
simple context.
D (level 2): The student applies
multiple evaluation methods during the design process.
G (level 1): The student
conveys the added value of an innovation or product in an
inspiring and convincing manner through language and imagery.